Apr 22, 2011, 05:19 AM // 05:19
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#21
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Lion's Arch Merchant
Join Date: May 2009
Location: Guild Wars, Earth?
Profession: Mo/E
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mmm not something i am interested in, its a good update, but i wanna see paragon update, smite monk update. At least, those are the ones they mentioned before they will look into.
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Apr 22, 2011, 05:26 AM // 05:26
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#22
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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at first i was like then i was like
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Apr 22, 2011, 05:27 AM // 05:27
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#23
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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why do we need a smite update...to make shadowform monks easier? skill was already abused as primary assassin anyway...
add effect to shadowform
when u cast shadowform all non assassin skills are disabled for 10 seconds :3
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Apr 22, 2011, 06:07 AM // 06:07
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#24
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Ascalonian Squire
Join Date: Oct 2009
Profession: R/E
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If rangers and paragons ever get any love, it will be glorious.
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Apr 22, 2011, 09:26 AM // 09:26
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#25
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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PvE:Nothing really noticeable to say. The 15 ene of Bflash was easily supported from attunements, AoR, and extra e-management: now is just less expensive to spam.
DH+HD is a standard use on UA monks for party heal, now will be just be used little more(3 sec CD decrease)
PvP:eehh, again pvp adressed update that fail(at least in some parts).
Bflash is powerful meele hate, buffed anti OP derv i guess. Grasping is quite pointless.....again, maybe is intented as protection vs. dervs with IAS+IMS running everywhere atm.
Fragility increased CD is for nerf the combination with avatar of Balth/Grenth, that spam short-lasting conditions.
About 2nd derv change(i'm sure that someone will explain better than me) i feel that those aren't the real origin of derv OPness....we'll see.
Quote:
If rangers, paragons and eles ever get any love for pve, it will be glorious.
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/Agree, but fixed for you.
Last edited by AndrewSX; Apr 22, 2011 at 09:29 AM // 09:29..
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Apr 22, 2011, 09:27 AM // 09:27
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#26
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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For the record: Grasping Earth is mostly for flag pushing.
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Apr 22, 2011, 09:51 AM // 09:51
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#27
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Jungle Guide
Join Date: Nov 2005
Location: PA
Guild: Us Are Not [leet]
Profession: W/
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Just going to repeat what I said in the other thread:
Quote:
Yet another skill update that accomplishes nothing. Can't say it wasn't expected.
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Apr 22, 2011, 09:57 AM // 09:57
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#28
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Banned
Join Date: Apr 2011
Guild: 智慧
Profession: Mo/W
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Weak update-
Aura of thorns: energy cost won't affect this skill what so ever, recharge or duration should have been increased/decreased, instead of energy, 5 energy is nothing to a dervish, pointless change
Avatar of Balthazar: Fair enough, spammability of flash enchantments hardly scratches it.
Dust cloak: Good change, too spammable at 6.
Harrier's grasp: Good change, needs higher recharge imo, pretty much a conjure cripple, needs to be able to be stripped so it has a downtime.
Lyssa's haste: Fair change, but i think the initial interrupt needs to be removed, it the reason why its overpowered, no cast time.
Blinding Flash: Quite a bad update, it was balanced at 15e, it was already annoying having an ele sit on you all game till they ran out of energy stripped, this just means 50% more blinds when there stripped, make matches much longer.
Fragility: 8 seconds is not good enough, we have 40/40s for a reason, should be 12 recharge or at least 10 seconds.
Divine healing & heaven delight: good update, makes more options for third back line character.
overall pretty weak update, would have liked to see the more spammable derv enchants nerfed.
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Apr 22, 2011, 10:03 AM // 10:03
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#29
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Wilds Pathfinder
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Ctrl-F Elementalist.../yawn
Well...at least the eles are getting some attention, too bad its the wrong kind.
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Apr 22, 2011, 10:17 AM // 10:17
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#30
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Ascalonian Squire
Join Date: Jan 2011
Profession: W/
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Two Identical Threads. Recommend Close one for simplicity.
Not much to discuss... Bflash, just sad. Grasping, Unneeded, Fragility, meh but i get it, Divine Favor utility, I like... Lyssa's good not great, the rest not even noticeable.
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Apr 22, 2011, 01:18 PM // 13:18
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#31
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Utterly useless.
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Apr 22, 2011, 01:44 PM // 13:44
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#32
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Furnace Stoker
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B Flash??? LOL???
I've been farming RA with B Flash on my Invoke bar, I didnt have any energy problems with it.
How about fixing ellys for PVE instead of making such an unwanted PVP change?
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Apr 22, 2011, 02:52 PM // 14:52
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#33
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Wow, Blinding Flash needed a buff?
o.O
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Apr 22, 2011, 05:01 PM // 17:01
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#34
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Desert Nomad
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
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Quote:
Originally Posted by bhavv
B Flash??? LOL???
I've been farming RA with B Flash on my Invoke bar, I didnt have any energy problems with it.
How about fixing ellys for PVE instead of making such an unwanted PVP change?
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agree with this. Tried doing raven's point with my ele actually playing an air ele. Wasnt doing any damadge and left. Went back playing as my standard(my stanrd have my own build) AP build. Destroyed everything and didnt even wipe once.
So yes when im doing better on my ele using mostly sin skills, there is a problem with eles in PVE
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Apr 22, 2011, 07:37 PM // 19:37
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#35
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Jungle Guide
Join Date: Jan 2009
Location: US
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I love the Blinding Flash update... another nail in Water Magic's coffin. They need to totally redesign Water Magic since snaring is nowhere near blinding (ok they have that blindness like hex BUT it's only 50% chance to miss, and can't be maintained forever).
That Fragility chance is stupid too. It's just like all the other 5>8 Mesmer changes. How about this... stop balancing skills for other professions! I know it's unavoidable but seriously. Change the skill or link it to Fast Casting.
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Apr 22, 2011, 08:17 PM // 20:17
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#36
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Confirmed: Dervishes are still 95% as stupid as they were two days ago.
Also, Water Magic is fine. Too good, in fact.
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Apr 22, 2011, 10:56 PM // 22:56
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#37
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Wilds Pathfinder
Join Date: Mar 2009
Guild: FILA
Profession: P/
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Quote:
Originally Posted by Lanier
pretty uneventful update but then again, I wasn't expecting much. Hopefully, in May we can get that paragon skill update that was supposed to follow the Dervish overhaul.
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There is nothing under the blue sky I want more, but remember that little note Mr. Stuume left after the dervish update. Something to the effect of "never again".
Restore all the skills that were nerfed pre-split back to the original levels and lower casting times on spear skills so that there are no 3 second to throw attacks.
I would love a slight buff to pvp but I know it's all about GvG and they won't throw the championships into utter panic and chaos just so I can enjoy FA more.
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Apr 23, 2011, 05:43 AM // 05:43
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#38
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Lol wat is retirement :)
Join Date: Jan 2007
Location: Washington State.
Guild: IGN: Wydz Luvs
Profession: Me/
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Quote:
Originally Posted by lemming
For the record: Grasping Earth is mostly for flag pushing.
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and snaring in halls
__________________
Music is my life. <3
Always up for Forge Runs, just pm me in game for a free one =)
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Apr 23, 2011, 07:15 AM // 07:15
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#39
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Yeah, but its usage in HA had zero to do with the nerf.
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Apr 23, 2011, 07:24 AM // 07:24
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#40
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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But for most players it makes kinda no sense nerfing it for GvG and not for all those problems from HA...
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