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Old Apr 22, 2011, 05:19 AM // 05:19   #21
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mmm not something i am interested in, its a good update, but i wanna see paragon update, smite monk update. At least, those are the ones they mentioned before they will look into.
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Old Apr 22, 2011, 05:26 AM // 05:26   #22
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at first i was like then i was like
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Old Apr 22, 2011, 05:27 AM // 05:27   #23
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why do we need a smite update...to make shadowform monks easier? skill was already abused as primary assassin anyway...

add effect to shadowform

when u cast shadowform all non assassin skills are disabled for 10 seconds :3
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Old Apr 22, 2011, 06:07 AM // 06:07   #24
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If rangers and paragons ever get any love, it will be glorious.
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Old Apr 22, 2011, 09:26 AM // 09:26   #25
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PvE:Nothing really noticeable to say. The 15 ene of Bflash was easily supported from attunements, AoR, and extra e-management: now is just less expensive to spam.
DH+HD is a standard use on UA monks for party heal, now will be just be used little more(3 sec CD decrease)

PvP:eehh, again pvp adressed update that fail(at least in some parts).
Bflash is powerful meele hate, buffed anti OP derv i guess. Grasping is quite pointless.....again, maybe is intented as protection vs. dervs with IAS+IMS running everywhere atm.
Fragility increased CD is for nerf the combination with avatar of Balth/Grenth, that spam short-lasting conditions.
About 2nd derv change(i'm sure that someone will explain better than me) i feel that those aren't the real origin of derv OPness....we'll see.

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If rangers, paragons and eles ever get any love for pve, it will be glorious.
/Agree, but fixed for you.

Last edited by AndrewSX; Apr 22, 2011 at 09:29 AM // 09:29..
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Old Apr 22, 2011, 09:27 AM // 09:27   #26
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For the record: Grasping Earth is mostly for flag pushing.
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Old Apr 22, 2011, 09:51 AM // 09:51   #27
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Just going to repeat what I said in the other thread:
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Yet another skill update that accomplishes nothing. Can't say it wasn't expected.
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Old Apr 22, 2011, 09:57 AM // 09:57   #28
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Weak update-

Aura of thorns: energy cost won't affect this skill what so ever, recharge or duration should have been increased/decreased, instead of energy, 5 energy is nothing to a dervish, pointless change

Avatar of Balthazar: Fair enough, spammability of flash enchantments hardly scratches it.

Dust cloak: Good change, too spammable at 6.

Harrier's grasp: Good change, needs higher recharge imo, pretty much a conjure cripple, needs to be able to be stripped so it has a downtime.

Lyssa's haste: Fair change, but i think the initial interrupt needs to be removed, it the reason why its overpowered, no cast time.

Blinding Flash: Quite a bad update, it was balanced at 15e, it was already annoying having an ele sit on you all game till they ran out of energy stripped, this just means 50% more blinds when there stripped, make matches much longer.

Fragility: 8 seconds is not good enough, we have 40/40s for a reason, should be 12 recharge or at least 10 seconds.

Divine healing & heaven delight: good update, makes more options for third back line character.

overall pretty weak update, would have liked to see the more spammable derv enchants nerfed.
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Old Apr 22, 2011, 10:03 AM // 10:03   #29
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Ctrl-F Elementalist.../yawn

Well...at least the eles are getting some attention, too bad its the wrong kind.
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Old Apr 22, 2011, 10:17 AM // 10:17   #30
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Two Identical Threads. Recommend Close one for simplicity.

Not much to discuss... Bflash, just sad. Grasping, Unneeded, Fragility, meh but i get it, Divine Favor utility, I like... Lyssa's good not great, the rest not even noticeable.
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Old Apr 22, 2011, 01:18 PM // 13:18   #31
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Utterly useless.
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Old Apr 22, 2011, 01:44 PM // 13:44   #32
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B Flash??? LOL???

I've been farming RA with B Flash on my Invoke bar, I didnt have any energy problems with it.

How about fixing ellys for PVE instead of making such an unwanted PVP change?
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Old Apr 22, 2011, 02:52 PM // 14:52   #33
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Wow, Blinding Flash needed a buff?

o.O
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Old Apr 22, 2011, 05:01 PM // 17:01   #34
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Quote:
Originally Posted by bhavv View Post
B Flash??? LOL???

I've been farming RA with B Flash on my Invoke bar, I didnt have any energy problems with it.

How about fixing ellys for PVE instead of making such an unwanted PVP change?
agree with this. Tried doing raven's point with my ele actually playing an air ele. Wasnt doing any damadge and left. Went back playing as my standard(my stanrd have my own build) AP build. Destroyed everything and didnt even wipe once.

So yes when im doing better on my ele using mostly sin skills, there is a problem with eles in PVE
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Old Apr 22, 2011, 07:37 PM // 19:37   #35
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I love the Blinding Flash update... another nail in Water Magic's coffin. They need to totally redesign Water Magic since snaring is nowhere near blinding (ok they have that blindness like hex BUT it's only 50% chance to miss, and can't be maintained forever).

That Fragility chance is stupid too. It's just like all the other 5>8 Mesmer changes. How about this... stop balancing skills for other professions! I know it's unavoidable but seriously. Change the skill or link it to Fast Casting.
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Old Apr 22, 2011, 08:17 PM // 20:17   #36
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Confirmed: Dervishes are still 95% as stupid as they were two days ago.

Also, Water Magic is fine. Too good, in fact.
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Old Apr 22, 2011, 10:56 PM // 22:56   #37
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pretty uneventful update but then again, I wasn't expecting much. Hopefully, in May we can get that paragon skill update that was supposed to follow the Dervish overhaul.
There is nothing under the blue sky I want more, but remember that little note Mr. Stuume left after the dervish update. Something to the effect of "never again".

Restore all the skills that were nerfed pre-split back to the original levels and lower casting times on spear skills so that there are no 3 second to throw attacks.

I would love a slight buff to pvp but I know it's all about GvG and they won't throw the championships into utter panic and chaos just so I can enjoy FA more.
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Old Apr 23, 2011, 05:43 AM // 05:43   #38
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Quote:
Originally Posted by lemming View Post
For the record: Grasping Earth is mostly for flag pushing.
and snaring in halls
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Old Apr 23, 2011, 07:15 AM // 07:15   #39
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Yeah, but its usage in HA had zero to do with the nerf.
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Old Apr 23, 2011, 07:24 AM // 07:24   #40
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But for most players it makes kinda no sense nerfing it for GvG and not for all those problems from HA...
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